I'll give you a solid four for the effort, but you lose a star for not including Dill Clinton.
i finally put dill clition in the game
Needs alot of work.
mouse + arrows = fail. Use WASD.
The back ground hit box is so glitchy you can basically just cheat you way around the maps
Noises are truly horrible. extremely loud ear piercing screeches over the silent back ground is bad.
because of the glitchy physics and going through objects and walls the level design never really matters since you can just run through and all the will boxes fly all over the place and then you can just wall jump ect.
Solid concept. A lot of people are complaining about it being non responsive but I think they didn't give it a chance to even really understand the controls. I would say this would be more entertaining with it being left or right as controls but I understand it's meant as a mobile app so the tapping is appropriate. The biggest problem I find with this is the randomness it seems like it would be more addictive if the levels were all set in place, there is far too many times that its literally impossible because of the way that the cones will block a path and the gates are on opposite sides, it gets frustrating and not in a good way that makes me want to show the game whos boss but more in a way that I feel that it's hopeless because I'll inevitably run into a situation where it's not even possible.
This is just awful... Perhaps some explanation as to whats going on or what controls are used might help a little. I get it, you're trying to be weird and ridiculous but the physics are terrible and how you even play is so irrational that it makes it un playable, I see what you're going for with this but you missed your mark.
I appreciate your input. Obviously, you're new to my Posh Froth genre. I disagree with you, but you are def entitled to your opinion. I value your opinion.
It was alright, it's a decent concept but needs work. The hit registry is terrible which makes the gun basically useless and often times the blade does not do damage. There seems to be an issue with the stat points where it says you have like 20 but it will only add like 3 to the actual stat if you use them all, same with purchasing stat points, it will require multi purchases before actually gaining a point. It seems like there is some sort of leveling system for the cost that isn't working properly or maybe its just a bug. Also if a melee enemy knocks you into a corner it will instantly pin you there and there's no way to avoid getting killed.
It's alright I guess, the upgrade system needs work though, I found the curve in level difficulty to not at all reflect the upgrades, aka I would have to pass 7 sets of waves just to get to level 3 on a single upgrade, but by then the enemies have become so hectic that the upgrade is level in no longer enough. Perhaps to balance it, you could gain 1 point per wave and just increase the amount of waves per set each time, this way there would still be an increasing difficulty, but at the same time allowing you to more wisely choose upgrades for your playing style.
That was incredibly bizzare but had me laughing quite a few times.
as far as shooters go, this was very well done over all, one thing I would have liked to see is the ability to find/lose survivors after the the campaign mode.
the advertisements made this un playable.
Very much enjoyed this, Oddly I found the last room to be the easiest, probably because I had learned some of the tricks from the other rooms.
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